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- <text id=89TT1699>
- <title>
- July 03, 1989: Just (Zap!) Like Old Times
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1989
- July 03, 1989 Great Ball Of Fire:Angry Sun
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- VIDEO, Page 59
- Just (Zap!) Like Old Times
- </hdr><body>
- <p>A museum exhibit goes back to the video-game future
- </p>
- <p>By Richard Zoglin
- </p>
- <p> They are, in their own way, as much a part of TV history as
- Lucy, Uncle Miltie and the Great One. Their names were Pinky,
- Blinky, Inky and Clyde, but most people knew them simply as the
- squat, ghostlike monsters who scurried around a maze trying to
- gobble you up in the most popular video game of all time,
- Pac-Man. Remember the tinkly computer tune that signaled the
- start of each game? The "power pellets" that changed the
- monsters' color to blue and turned the chasers into the chased?
- The animated "half-time show" that appeared after two mazes
- were completed (and the even better one -- "They Meet" -- in
- the sprightly sequel game, Ms. Pac-Man)?
- </p>
- <p> Hold on to your joysticks, everyone. Video-game nostalgia
- has arrived. Never mind that the genre is less than two decades
- old. The first coin-operated video game -- a rather drab,
- black-and-white job called Computer Space -- was introduced in
- 1971, to a notably tepid reception. Since then, arcades have
- seen a parade of breakthrough hits, technological advances, a
- boom period and then a falloff in popularity. Enough has
- happened, in short, for the American Museum of the Moving Image
- to assemble a collection of nearly 50 classic video games and
- call it historical scholarship. The exhibit, Hot Circuits: A
- Video Arcade, complete with earnest musings on the sociology of
- it all, can be seen through Nov. 26 on a newly opened floor of
- the museum in Queens, N.Y.
- </p>
- <p> Putting together the retrospective was no easy task. Video
- games go in and out of fashion quickly, and many of the older
- models, it turned out, were close to extinction. The exhibit's
- organizers spent months canvassing dealers and manufacturers in
- an effort to locate surviving machines. "To the people we were
- dealing with, 1982 was ancient history," says Rochelle Slovin,
- the museum's director. "So many games were difficult to find.
- Many just got thrown out or were repainted."
- </p>
- <p> One of the toughest finds was an original Pong machine,
- introduced by Atari in 1972 and considered the first successful
- video game. The search at one point led to a dealer in New York
- City reputed to have 21 games in his basement; unfortunately,
- the building had been torn down three months earlier, and all
- the games were buried under the rubble. The museum finally
- found a Pong machine in an arcade operator's collection in Great
- Neck, N.Y., a week and a half before the exhibit was to open.
- The museum also unearthed one of the last surviving copies of
- Death Race, the 1976 game that stirred a storm of protests when
- parents noticed its grisly object: to drive a car over as many
- pedestrians as possible, replacing them with tombstones.
- </p>
- <p> Except for a couple of the oldest machines, all the games in
- the show can be played by visitors (the $5 admission charge --
- $2.50 for kids -- gets you a packet of five tokens). Most of the
- greats and near greats are here: Space Invaders, the 1978 hit
- that popularized the genre's single most enduring theme, warfare
- in space; Donkey Kong, whose endearingly quirky scenario had a
- little man racing up a skyscraper to rescue a girl from the
- clutches of a giant gorilla; and Tron, the only video game that
- was more popular than the movie that inspired it. Special
- attention is paid to technological innovations like the 3-D
- graphics introduced by Subroc 3-D in 1982 and the computerized
- voice in Berzerk, which lured passersby when the game was idle
- by calling out, "Coin detected in pocket!"
- </p>
- <p> The show's accompanying text is a fount of video-game lore.
- Space Invaders was the only game to spawn a physical malady
- recognized by the New England Journal of Medicine: Space
- Invaders' wrist. A programming bug in Defender, one of the most
- complex of the space-battle games, made play virtually endless
- once the score reached 900,000 (its makers thought no one would
- ever beat 60,000). The origin of the odd name Donkey Kong is
- still unclear. Some say Donkey came from a Japanese word for
- stupid; others claim that the game was intended to be called
- Monkey Kong, but its Japanese manufacturers misspelled it.
- </p>
- <p> Video arcades were once viewed by parents as the worst
- havens for truancy and other youthful mischief since the pool
- halls that caused such trouble in River City. Today they look
- like important precursors of the computer revolution: Would PCs
- have been so quickly accepted if consumers hadn't first got
- their computer feet wet with video games? Artistically, too,
- the machines often present dazzling displays of computerized
- graphics and animation.
- </p>
- <p> Both the graphics and the games have steadily grown more
- sophisticated. In 720 degrees, players ride a skateboard at
- breakneck speed through mazelike city streets. In NARC, the
- newest game on display, a gun-wielding cop mows down a horde of
- onrushing drug dealers in various seedy locales, from slum
- street to subway platform. Stunning, loony stuff. But what NARC
- lacks is the imaginative abstractions of the older, less
- realistic games: the swirling, swooping attack forces in the
- space game Galaga (maybe the best machine omitted by the
- exhibit) or the kaleidoscope of insect-like creatures in the
- still mesmerizing Centipede. Ah, those were the days.
- </p>
-
- </body></article>
- </text>
-
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